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	<description>Victor Wong&#039;s Portfolio</description>
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		<title>3D Character Modelling: Royal Gardener</title>
		<link>http://www.magicketchup.com/archives/1869</link>
		<comments>http://www.magicketchup.com/archives/1869#comments</comments>
		<pubDate>Fri, 18 Dec 2009 17:42:49 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[3D Modelling & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Character Modelling]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>
		<category><![CDATA[Video Game Character Design]]></category>

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		<description><![CDATA[Conceptual Video Game Character Design &#038; Modelling
SOFTWARE: 3DS Max / Zbrush]]></description>
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		</item>
		<item>
		<title>3D Animation Assignment 2: Rigged Goldfish</title>
		<link>http://www.magicketchup.com/archives/1819</link>
		<comments>http://www.magicketchup.com/archives/1819#comments</comments>
		<pubDate>Sat, 07 Nov 2009 17:45:16 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[Game Arts & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[School Projects]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[School Work]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>

		<guid isPermaLink="false">http://www.magicketchup.com/?p=1819</guid>
		<description><![CDATA[A 3D animated goldfish with a rigged bone system inserted.]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ue-H-8A5yjs&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ue-H-8A5yjs&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Program: </strong><a href="http://sca.senecac.on.ca/prospective/programs/overview/programCode/GAM" target="_blank">Seneca Game Arts and Animation Graduate Certificate</a></p>
<p><strong>Class: </strong>3D Animation</p>
<p><strong>Assignment 2:</strong> Create a bone system for a fish and animate it. (500 frames)</p>
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		</item>
		<item>
		<title>Game Engine Production Assignment 3: Four-point Street</title>
		<link>http://www.magicketchup.com/archives/1807</link>
		<comments>http://www.magicketchup.com/archives/1807#comments</comments>
		<pubDate>Wed, 14 Oct 2009 01:05:51 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[Game Arts & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[School Projects]]></category>
		<category><![CDATA[Game Engine Production]]></category>
		<category><![CDATA[Game Modification]]></category>
		<category><![CDATA[School Work]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>
		<category><![CDATA[Unreal Tournament 3 Editor]]></category>

		<guid isPermaLink="false">http://www.magicketchup.com/?p=1807</guid>
		<description><![CDATA[Build a 4-point street  using existing library files from Unreal Tournament 3 Editor.]]></description>
			<content:encoded><![CDATA[
<a href="http://www.magicketchup.com/gallery/gaa-750-game-engine-assignment-3/gaa-engine-03-street-01.jpg" title="A four pont street scene created in Unreal Tournament 3 Editor" class="shutterset_singlepic1617" >
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</a>

<p><strong style="font-weight: bold;">Program: </strong>Seneca Game Arts and Animation Graduate Certificate</p>
<p><strong style="font-weight: bold;">Class: </strong><span>Game Engine Production (Unreal Tournament 3 Editor)</span></p>
<p><strong style="font-weight: bold;">Assignment 2:</strong> Build a 4-point street  using existing library files from Unreal Tournament 3 Editor.</p>

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		</item>
		<item>
		<title>Texturing Assignment 3: Goldfish UV Unwrapping</title>
		<link>http://www.magicketchup.com/archives/1795</link>
		<comments>http://www.magicketchup.com/archives/1795#comments</comments>
		<pubDate>Tue, 13 Oct 2009 20:30:22 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[Game Arts & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[School Projects]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[School Work]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.magicketchup.com/?p=1795</guid>
		<description><![CDATA[Take the 3D shark model prepared for the animation class, UV Unwrap it and give it proper textures.]]></description>
			<content:encoded><![CDATA[
<a href="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-3/gaa-texture-03-fish-04.jpg" title="Texturing a 3D Goldfish (UV Map)" class="shutterset_singlepic1613" >
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</a>

<p><strong>Program: </strong>Seneca Game Arts and Animation Graduate Certificate</p>
<p><strong>Class: </strong>Texturing</p>
<p><strong>Assignment 1:</strong> Take the 3D shark model prepared for the 3D animation class, UV Unwrap it and give it proper textures.</p>
<p><strong>Note: </strong>Instead of using the shark model, I created a 3D &#8220;Ranchu&#8221; goldfish for this assignment.</p>
<p><strong>
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								<img title="Texturing a 3D Goldfish" alt="Texturing a 3D Goldfish" src="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-3/thumbs/thumbs_gaa-texture-03-fish-01.jpg" width="75" height="75" />
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								<img title="Texturing a 3D Goldfish" alt="Texturing a 3D Goldfish" src="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-3/thumbs/thumbs_gaa-texture-03-fish-02.jpg" width="75" height="75" />
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								<img title="Texturing a 3D Goldfish" alt="Texturing a 3D Goldfish" src="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-3/thumbs/thumbs_gaa-texture-03-fish-03.jpg" width="75" height="75" />
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								<img title="Texturing a 3D Goldfish" alt="Texturing a 3D Goldfish" src="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-3/thumbs/thumbs_gaa-texture-03-fish-04.jpg" width="75" height="75" />
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								<img title="Texturing a 3D Goldfish" alt="Texturing a 3D Goldfish" src="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-3/thumbs/thumbs_gaa-texture-03-fish-05.jpg" width="75" height="75" />
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		<item>
		<title>3D Animation Assignment 1: Three Bouncing Balls</title>
		<link>http://www.magicketchup.com/archives/1800</link>
		<comments>http://www.magicketchup.com/archives/1800#comments</comments>
		<pubDate>Sat, 10 Oct 2009 17:45:37 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[Game Arts & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[School Projects]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[School Work]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>

		<guid isPermaLink="false">http://www.magicketchup.com/?p=1800</guid>
		<description><![CDATA[Animate three bouncing balls, one heavy, one bouncy, one light, all drop from a high place and show their interactions with the environment.]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="480"><param name="movie" value="http://www.youtube.com/v/lJ9sAl8fChA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lJ9sAl8fChA&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong>Program: </strong>Seneca Game Arts and Animation Graduate Certificate</p>
<p><strong>Class: </strong>3D Animation</p>
<p><strong>Assignment 1:</strong> Animate three bouncing balls, one heavy, one bouncy, one light, all drop from a high place and show their interactions with the environment.</p>
<p><strong>Note: </strong>No lighting and texture maps required.</p>
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		<item>
		<title>3D Modeling Concept Assignment 3, Hand</title>
		<link>http://www.magicketchup.com/archives/1786</link>
		<comments>http://www.magicketchup.com/archives/1786#comments</comments>
		<pubDate>Sat, 10 Oct 2009 16:50:18 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[Game Arts & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[School Projects]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[School Work]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>

		<guid isPermaLink="false">http://www.magicketchup.com/?p=1786</guid>
		<description><![CDATA[Build a 3D human hand, showing up to the wrist.]]></description>
			<content:encoded><![CDATA[
<a href="http://www.magicketchup.com/gallery/gaa-710-modeling-assignment-3/gaa-modeling-03-hand-01.jpg" title="3D Model of a Human Hand" class="shutterset_singlepic1600" >
	<img class="ngg-singlepic" src="http://www.magicketchup.com/gallery/cache/1600__685xfloat=_gaa-modeling-03-hand-01.jpg" alt="3D Model of a Human Hand" title="3D Model of a Human Hand" />
</a>

<p><strong>Program: </strong>Seneca Game Arts and Animation Graduate Certificate</p>
<p><strong>Class: </strong>3D Modeling Concept (Organic)</p>
<p><strong>Assignment 3:</strong> Build a human hand, showing up to the wrist.</p>
<p><strong>Note: </strong>No lighting and texture maps required.</p>
<p><strong>Instructor&#8217;s Comments: </strong>The knuckles are aligned perfectly, which they shouldn&#8217;t. The top of the hand shows elongated triangle faces, which are not desirable.</p>

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								<img title="3D Model of a Human Hand" alt="3D Model of a Human Hand" src="http://www.magicketchup.com/gallery/gaa-710-modeling-assignment-3/thumbs/thumbs_gaa-modeling-03-hand-01.jpg" width="75" height="75" />
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								<img title="3D Model of a Human Hand" alt="3D Model of a Human Hand" src="http://www.magicketchup.com/gallery/gaa-710-modeling-assignment-3/thumbs/thumbs_gaa-modeling-03-hand-02.jpg" width="75" height="75" />
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								<img title="3D Model of a Human Hand" alt="3D Model of a Human Hand" src="http://www.magicketchup.com/gallery/gaa-710-modeling-assignment-3/thumbs/thumbs_gaa-modeling-03-hand-04.jpg" width="75" height="75" />
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		<title>Game Production Design Assignment 2: Mood Art</title>
		<link>http://www.magicketchup.com/archives/1815</link>
		<comments>http://www.magicketchup.com/archives/1815#comments</comments>
		<pubDate>Thu, 08 Oct 2009 19:35:02 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[Game Arts & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[School Projects]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[School Work]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>
		<category><![CDATA[Video Game Production Design]]></category>

		<guid isPermaLink="false">http://www.magicketchup.com/?p=1815</guid>
		<description><![CDATA[Create one polished piece of original mood concept art for a fictional game. It should demonstrate a distinctive art direction and feeling.]]></description>
			<content:encoded><![CDATA[
<a href="http://www.magicketchup.com/gallery/gaa-770-production-assignment-2/gaa-production-02-mood-01.jpg" title="Mood Art for an Imaginary Video Game" class="shutterset_singlepic1623" >
	<img class="ngg-singlepic" src="http://www.magicketchup.com/gallery/cache/1623__685xfloat=_gaa-production-02-mood-01.jpg" alt="Mood Art for an Imaginary Video Game" title="Mood Art for an Imaginary Video Game" />
</a>

<p><strong style="font-weight: bold;">Program: </strong>Seneca Game Arts and Animation Graduate Certificate</p>
<p><strong style="font-weight: bold;">Class: <span style="font-weight: normal;">Video Game Production Design</span></strong></p>
<p><strong style="font-weight: bold;"><span style="font-weight: normal;"><strong style="font-weight: bold;">Assignment 2:</strong> Create one polished piece of original mood concept art for a fictional game and present to the class. It should demonstrate a distinctive art direction and feeling. You will articulate to the class what style and mood you were striving to achieve.</span></strong></p>
<p><strong style="font-weight: bold;">Note: </strong>This is actually my first freehand digital art. It&#8217;s very rough and I need more practice. The &#8220;mood&#8221; I am trying to tell is &#8220;Japanese Cute&#8221;, &#8220;Bright Colors&#8221; and &#8220;Action&#8221;.</p>
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		<title>Texturing Assignment 2: Cannon UV Unwrapping</title>
		<link>http://www.magicketchup.com/archives/1791</link>
		<comments>http://www.magicketchup.com/archives/1791#comments</comments>
		<pubDate>Tue, 06 Oct 2009 20:30:21 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[Game Arts & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[School Projects]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[School Work]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.magicketchup.com/?p=1791</guid>
		<description><![CDATA[Given a pre-modeled cannon, UV Unwrap it to create texture maps for the "carriage", "gun" and "wheels".]]></description>
			<content:encoded><![CDATA[
<a href="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-2/gaa-texture-02-cannon-01.jpg" title="Create UV Map and Texture a 3D Cannon" class="shutterset_singlepic1605" >
	<img class="ngg-singlepic" src="http://www.magicketchup.com/gallery/cache/1605__685xfloat=_gaa-texture-02-cannon-01.jpg" alt="Create UV Map and Texture a 3D Cannon" title="Create UV Map and Texture a 3D Cannon" />
</a>

<p><strong>Program: </strong>Seneca Game Arts and Animation Graduate Certificate</p>
<p><strong>Class: </strong>Texturing</p>
<p><strong>Assignment 1:</strong> Given a pre-modeled cannon, UV Unwrap it to create texture maps for the &#8220;carriage&#8221;, &#8220;gun&#8221; and &#8220;wheels&#8221;.</p>
<p><strong>Note: </strong>Texture map graphics optional</p>
<p><strong>
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								<img title="Create UV Map and Texture a 3D Cannon" alt="Create UV Map and Texture a 3D Cannon" src="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-2/thumbs/thumbs_gaa-texture-02-cannon-01.jpg" width="75" height="75" />
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								<img title="Create UV Map and Texture a 3D Cannon" alt="Create UV Map and Texture a 3D Cannon" src="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-2/thumbs/thumbs_gaa-texture-02-cannon-03.jpg" width="75" height="75" />
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								<img title="Create UV Map and Texture a 3D Cannon" alt="Create UV Map and Texture a 3D Cannon" src="http://www.magicketchup.com/gallery/gaa-714-texturing-assignment-2/thumbs/thumbs_gaa-texture-02-cannon-04.jpg" width="75" height="75" />
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		<title>Level &amp; Environment Design Assignment 3: Industrial Design Objects</title>
		<link>http://www.magicketchup.com/archives/1782</link>
		<comments>http://www.magicketchup.com/archives/1782#comments</comments>
		<pubDate>Sat, 03 Oct 2009 22:20:14 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[Game Arts & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[School Projects]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[School Work]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>

		<guid isPermaLink="false">http://www.magicketchup.com/?p=1782</guid>
		<description><![CDATA[Create an "industrial design object", one that has welding and chamfers. Use tools such as "chamfer", "insets", "bevel", "cut" from the poly modification panel.]]></description>
			<content:encoded><![CDATA[<p style="font-size: 12px; line-height: 21px;">
<a href="http://www.magicketchup.com/gallery/gaa-740-level-design-assignment-3/gaa-level-03-01.jpg" title="Gun 3D Model" class="shutterset_singlepic1595" >
	<img class="ngg-singlepic" src="http://www.magicketchup.com/gallery/cache/1595__685xfloat=_gaa-level-03-01.jpg" alt="gaa-level-03-01" title="gaa-level-03-01" />
</a>
</p>
<p style="font-size: 12px; line-height: 21px;"><strong>Program: </strong>Seneca Game Arts and Animation Graduate Certificate</p>
<p style="font-size: 12px; line-height: 21px;"><strong>Class: </strong>Level &amp; Environment Design</p>
<p style="font-size: 12px; line-height: 21px;"><strong>Assignment 3:</strong> Create an &#8220;industrial design object&#8221;, one that has welding and chamfers. Use tools such as &#8220;chamfer&#8221;, &#8220;insets&#8221;, &#8220;bevel&#8221;, &#8220;cut&#8221; from the poly modification panel.</p>
<p style="font-size: 12px; line-height: 21px;"><strong>Note: </strong>No lighting and texture maps required.</p>
<p style="font-size: 12px; line-height: 21px;"><strong>Instructor’s Comments: </strong>No comments.</p>
<p style="font-size: 12px; line-height: 21px;">
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		<title>Game Engine Production Assignment 2: Four-sided Building</title>
		<link>http://www.magicketchup.com/archives/1804</link>
		<comments>http://www.magicketchup.com/archives/1804#comments</comments>
		<pubDate>Wed, 30 Sep 2009 01:05:02 +0000</pubDate>
		<dc:creator>Victor Wong</dc:creator>
				<category><![CDATA[Game Arts & Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[School Projects]]></category>
		<category><![CDATA[Game Engine Production]]></category>
		<category><![CDATA[Game Modification]]></category>
		<category><![CDATA[School Work]]></category>
		<category><![CDATA[Seneca Game Arts and Animation Graduate Certificate]]></category>
		<category><![CDATA[Unreal Tournament 3 Editor]]></category>

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		<description><![CDATA[Build a 4-sided building using existing library files from Unreal Tournament 3 Editor.]]></description>
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	<img class="ngg-singlepic" src="http://www.magicketchup.com/gallery/cache/1620__685xfloat=_gaa-engine-02-building-01.jpg" alt="A four sided buidling created in Unreal Tournament 3 Editor" title="A four sided buidling created in Unreal Tournament 3 Editor" />
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<p><strong style="font-weight: bold;">Program: </strong>Seneca Game Arts and Animation Graduate Certificate</p>
<p><strong style="font-weight: bold;">Class: </strong><span style="font-weight: bold;">Game Engine Production (Unreal Tournament 3 Editor)</span></p>
<p><strong style="font-weight: bold;">Assignment 2:</strong> Build a 4-sided building using existing library files from Unreal Tournament 3 Editor.</p>

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