Saturday, November 7th, 2009
A 3D animated goldfish with a rigged bone system inserted.
Tuesday, October 13th, 2009
Build a 4-point street using existing library files from Unreal Tournament 3 Editor.
Tuesday, October 13th, 2009
Take the 3D shark model prepared for the animation class, UV Unwrap it and give it proper textures.
Saturday, October 10th, 2009
Animate three bouncing balls, one heavy, one bouncy, one light, all drop from a high place and show their interactions with the environment.
Saturday, October 10th, 2009
Build a 3D human hand, showing up to the wrist.
Thursday, October 8th, 2009
Create one polished piece of original mood concept art for a fictional game. It should demonstrate a distinctive art direction and feeling.
Tuesday, October 6th, 2009
Given a pre-modeled cannon, UV Unwrap it to create texture maps for the “carriage”, “gun” and “wheels”.
Saturday, October 3rd, 2009
Create an “industrial design object”, one that has welding and chamfers. Use tools such as “chamfer”, “insets”, “bevel”, “cut” from the poly modification panel.
Tuesday, September 29th, 2009
Build a 4-sided building using existing library files from Unreal Tournament 3 Editor.
Tuesday, September 29th, 2009
Given a pre-modeled and “texture-map unwrapped” fire hydrant, create appropriate texture and shadows for the 3D model.