3D characters modelled with 3Ds Max software. High-poly models (for normal maps generation) are created with zBrush.
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Chloroville's Dr. Yukon 3D Character (2010) |
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Royal Gardener 3D Character (2009) |
All assets are modelled with efficent use of polys. Special attention is paid to unwrapping to ensure proper details are visually emphasized.
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1940's Vintage "Mills Watermelon" Slots Machine (2009) |
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Toronto Gibson House Kitchen (Unreal 3 Scene, 2009) |
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Victorian Bookstore (2009) |
This demo reel showcases some of the 3D projects I worked on during the one-year long Seneca College (Toronto, Canada) Game Arts and Animation Program. It is divided into three sections - Sci-Fi Environment, Retro Environment and Character, and Whimsical and Cute Characters.














